Friday, June 24, 2016

Phoenix Creation Journal #8

Welcome one and all to the Phoenix Creation Journal dedicated explicitly to progress on Journey of the Vanguard, the Choicescript powered interactive novel by yours truly. That said, this is will be where I store old announcements in order to keep the WIP forum post on the CoG forums clean.


Version 0.3
-Completed the main portion of the mountain survivor section, and have made it viewable in its entirety.
-Four custom auras have now been added to the game. This includes a new listing in the stats page to display its artsy name, a new choice in the first chapter where the players can choose their aura directly.
-Aura choice affects relationships with future characters within the game.
-Added additional text to the post-training scene to give readers who don't look at their stats page an idea of what they're most skilled in.
-Reworked all skill stats. Previously, all of the skill stats started at 50. Once training was complete, skills that went untrained would recieve penalties at the end of training. Now, all stats begin at 10, and there are no penalties at the conclusion of training. This was done to better represent the player's power level in relation to more experienced characters in the early game, and to allow for a greater sense growth throughout
-Stat checks updated to account for new skills stats
-Hunted down typos
-"Saboteur" is now spelled correctly as a class name.

Version 0.2.5 Patch Notes:
-Added New scene of interaction with the MC's aura teacher
-Added access to the functional portion of the new Survivor chapter 
-Edited the dream sequence in the survivor chapter to allow for some player choice
-Fixed bugs involving player name being set incorrectly

Version 0.2.3 Patch Notes:
-Added an announcement to let players know when they can view their skills in the stats screen.
-Added a "Weapon" field to the stats screen to display the player character's primary weapon
-Changed the name of the "Technician" Utility Skill to "Hacker" to better differentiate it from the "Engineer" Battle Skill.
-Fixed bug where players who got in the escape pod without question could not progress
-Fixed bug where players who unlocked the Futurist class would not progress
-Reworked some of the code to enable scenes to pass quicktest.
-Reworked the code on the stats screen so that text based stats are all properly capitalized.

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