Friday, June 24, 2016

Phoenix Creation Journal #8

Welcome one and all to the Phoenix Creation Journal dedicated explicitly to progress on Journey of the Vanguard, the Choicescript powered interactive novel by yours truly. That said, this is will be where I store old announcements in order to keep the WIP forum post on the CoG forums clean.


Version 0.3
-Completed the main portion of the mountain survivor section, and have made it viewable in its entirety.
-Four custom auras have now been added to the game. This includes a new listing in the stats page to display its artsy name, a new choice in the first chapter where the players can choose their aura directly.
-Aura choice affects relationships with future characters within the game.
-Added additional text to the post-training scene to give readers who don't look at their stats page an idea of what they're most skilled in.
-Reworked all skill stats. Previously, all of the skill stats started at 50. Once training was complete, skills that went untrained would recieve penalties at the end of training. Now, all stats begin at 10, and there are no penalties at the conclusion of training. This was done to better represent the player's power level in relation to more experienced characters in the early game, and to allow for a greater sense growth throughout
-Stat checks updated to account for new skills stats
-Hunted down typos
-"Saboteur" is now spelled correctly as a class name.

Version 0.2.5 Patch Notes:
-Added New scene of interaction with the MC's aura teacher
-Added access to the functional portion of the new Survivor chapter 
-Edited the dream sequence in the survivor chapter to allow for some player choice
-Fixed bugs involving player name being set incorrectly

Version 0.2.3 Patch Notes:
-Added an announcement to let players know when they can view their skills in the stats screen.
-Added a "Weapon" field to the stats screen to display the player character's primary weapon
-Changed the name of the "Technician" Utility Skill to "Hacker" to better differentiate it from the "Engineer" Battle Skill.
-Fixed bug where players who got in the escape pod without question could not progress
-Fixed bug where players who unlocked the Futurist class would not progress
-Reworked some of the code to enable scenes to pass quicktest.
-Reworked the code on the stats screen so that text based stats are all properly capitalized.

Tuesday, June 7, 2016

Phoenix Creation Journal #7

Hello all, and welcome back to the Phoenix Creation journal. As some of you may know, I recently started a new project, currently titled Journey of the Vanguard. So far, it's been a blast creating it, and for those of you curious about it, I've got some interesting news to share!  So with that said, let's just dive right in.

That was a quick update
So, about one hour after the playable alpha of Journey of the Vanguard went live, I had to rush out a hotfix because literally everyone who sent in feedback said two things:

"This seems really interesting!" (Aw shucks.)

"Also, found a bug." (Aw shit.)

After reading through all the player bug reports, I dove back into the code and eventually dug up quite a few bugs, including one that was keeping virtually everyone from reaching the actual end of the readable portion of the game.

So those were squashed, and the v. 0.2.2 hotfix was released. Since then, I've finally managed to figure out how to get quicktest working (still trying to make progress with randomtest), and you can bet that all future updates will be subjected to them before release, hopefully ensuring far fewer mishaps going forward.

I've since forgotten what bugs were squashed, so I'm afraid I can't post any kind of patch notes this time around, but I also guarantee that all future updates will have them, and they will be found right here on this blog.

Outside of that, I'm happy to continue to discuss the game over at its thread in the Choice of Games forums, here.

That'll do it for this creation journal. Phoenix, out.

Saturday, June 4, 2016

Pet Project- Life of the Vanguard

So, first off, I'm not dead. Second off, I've decided to rectify this by giving myself a project so massive, it's bound to kill me.

I recently rediscovered the interactive fiction company Choice of Games, and dove back into their scripting language to see if I could do what I failed at once before and craft an interactive novel. Will I succeed, I don't know, but the prologue is done for anyone curious about what in the actual heck I'm rambling about.

I'll go into more detail about the game once it's a bit more... finished, but for now, I give you:

The Life of the Vanguard (title work in progress)
https://dl.dropboxusercontent.com/s/bcpiqo12tte17cb/Journey%20%283%29.htm?dl=0